I met my role model in the 8-bit era: A look at BowserPosted: December 14, 2012
When I think of a fictional character who inspires me — someone who sets an example for life — you know who I think of? King Bowser Koopa. Yes, this monster turtle thing:
He’s been a staple character since Super Mario Brothers came out in 1985. That game more or less saved the entire video game industry, so it’s kind of a big deal. Back then, video game stories were usually a simple “rescue the the hero’s girlfriend from an evil kidnapper” affair. Yes indeed, Bowser had kidnapped a princess and he was the menacing Dark Overlord to be vaniquished. As a kid, I delighted in guiding Mario through levels and knocking Bowser into lava pools. It was fun, if not intellectual.
That formula held true for several more games, until Super Mario RPG: Legend of the Seven Stars came out. I was 11 when I played that one. I didn’t know that RPG stood for Role-Playing Game, so I wasn’t expecting the heavier emphasis on storytelling, but I ended up liking it a lot. In this game, Bowser was kicked out of his castle by a stronger foe. While Mario tries to save the world from new bad guy armies, Bowser is seen trying to take his own castle back by siege. With progressively smaller armies …
Until eventually, the player stumbles across Bowser. He’s standing in a clearing all alone, wondering aloud what to do, musing to himself that he misses the old days of kidnapping the Princess. He turns around with big, dripping cartoon tears in his eyes — and sees Mario standing there.
That moment stands out in my memory. Video gaming’s biggest, baddest villain was suddenly a person and a real, rounded character. I’m sure it changed the way I looked at fictional characters. For the rest of the game, Bowser fights a greater evil by Mario’s side (although he claims Mario is really just helping him take back the castle), and the food for thought only continued.
As more Mario games came out — in more and varied genres — Bowser’s characterization got more interpretations. Sometimes he’s his classic Bad Guy self, kidnapping the Princess and menacing entire realms. Sometimes he’s an anti-hero with a snarky sense of humour. Sometimes he’s a comedic buffoon, the clumsy oaf who gets tricked by everyone else. Bowser has teamed up with Mario a few more times since Super Mario RPG, with varying degrees of willingness.
All of these interpretations add up to an interesting whole. Overall, Bowser may be a megalomaniac known for kidnapping a woman — but he doesn’t seem to want to hurt anyone. He usually kidnaps Princess Peach because he likes her and has a messed up of showing it. She’s treated well and Bowser has expressed “I hope she likes me”-type sentiments. You never hear of Peach’s guards being killed in these kidnappings — maybe transformed into a brick or locked in a room, but never permanently harmed. And Bowser is usually fixated on defeating Mario, not killing him — why else would he snatch the high-profile Princess and gloat about it, instead of just attacking Mario directly?
All this strikes me as a blustering demand for attention, a kid-at-heart wish to look cool and strong in front of everyone. It certainly explains why Bowser appears in spin-off games where he races go-karts or plays tennis with the good guys. Because who would invite an actual, dangerous enemy to do that?
So the result is a layered meaning that suits E-for-Everyone video games. On his simplest level, Bowser is a scary-looking villain to be beaten. But look more closely at his patterns and he’s really just a rival/antagonist, a blocking figure who is intimidating without being truly dangerous. He’ll laugh about stomping you into the dirt but it’s a metaphorical threat, really.
Yes, yes, this is all an interesting character study, and tough guys with secret soft spots are always adorable. But why is Bowser an inspiration for me? His bad deeds aren’t exactly a guide to life. I’ll tell you why I’m inspired: because Bowser doesn’t give up. He sulks over his losses, he gets his feelings hurt — but he never, ever gives up.
Just think of it: Bowser is a big, strong armoured creature with fire breath, the unquestioned king of his people, who keeps challenging one little chubby human — a human who doesn’t even bring a weapon on a typical day. Bowser loses every time. All the elaborate plans and armies in the world never seem to stop Mario from defeating Bowser in arena combat. How humiliating must that be? But Bowser always thinks about next time. Next time, he’ll try a different plan and show everyone how great he is. Next time, he’ll win. Bowser’s been getting his butt kicked since I was a small child and he shows no sign of quitting.
I think that’s a trait to aspire to.
- Can Gaming Help Your Writing? Yes, Yes It Can! (authorandrewkincaid.com)
- Light and dark magic: how I used the concept in the Aligare world (heidicvlach.wordpress.com)
- What maturity means (heidicvlach.wordpress.com)