Human posture as a marker of anthropomorphism

I’ve talked before about anthropomorphic stories, where non-human beings have the traits of a human. Humans in fictional stories are often held up as an ideal that other life forms aspire to. But I’ve been wondering what we consider “human”, exactly. What really distinguishes us from other living things, the ones we call mere animals?

Well, intelligence is a big factor.  Humans are the only (known) higher beings with elaborate developments such as technology, art and the ability to learn other languages. But intelligence is a loaded concept. Just because a being can’t do a specific task doesn’t mean they’re too simple. Maybe they just didn’t understand what was being asked of them. Maybe they didn’t see any motivation to comply. Earth animals such as ravens, squid, elephants and whales have shown relatively complex behaviours such as tool use, problem solving and communication — but they can’t exactly take an IQ test. They don’t follow our standards, so it’s hard to measure what their full capabilities are.

Okay, so intelligence isn’t necessarily humans’ domain. Brainpower can be a vague and scary thing. And besides, when fantasy or sci-fi prompts us to define “human” traits, we often think of simpler, more concrete things.  Maybe human social constructs — such as being given a name at birth, or working at a job to earn money. That’s hard to sum up in a snappy way, though. You can’t exactly draw cover art to represent the concept of a name. This is where simpler aspects of anthropomorphism come in — like when we give an animal different physical traits! Distinctly human physical traits! Yeah, there we go!


My favourite moments in Family Guy are when Brian actually bothers to act like a dog.

My favourite moments in Family Guy are when Brian actually bothers to act like a dog.

So, let’s see. How to make an animal seem more human. Mammals and birds already have a lot of similarities with humans: a fleshy body supported by a bony spine; four main limbs attached to shoulders and pelvis; a head with two complex eyes; a mouth with one moving jaw. We find mammals and birds fairly relatable, as evidenced by all the mammal and bird characters in human cultures. And when mainstream media does anthropomorphize insects — and tries to make them look “friendly” or “relatable” or “less scary” — we can really see how many physical traits we take for granted.


It's enough to deeply annoy an entomologist.

Look at that humanoid torso and toothy mouth! It’s enough to deeply annoy an entomologist.


I think we can agree, though, that the human body has a few truly defining factors.

Terrestrial biped posture seems to be the trait most strongly associated with humans. We’re the only creatures on Earth who stand upright on two legs, walk easily on just those two legs, and use our dextrous forelimbs for manipulating objects. So when we’re fictionalizing our normal Earth animals into thinking beings, the quickest visual way to say “These are people now” is to make them straight-backed bipeds.


If you think that such two-legged animals are always childish, I’d point at the rightmost picture and suggest that you actually read Animal Farm.

King Louie from The Jungle Book? Brian from Family Guy? Team Rocket’s Meowth from the Pokemon anime (whose backstory is surprisingly sad, as a warning)? They all relate to humans by mimicking human posture. Look at the poster for the upcoming Guardians of the Galaxy movie and you’ll see Rocket the bioengineered raccoon standing in a remarkably human stance. And when we’re creating alien beings from other worlds, we tend to assume that the tall, stately, two-legged aliens are the intelligent ones — and any other body type is a cute pet and/or vicious monster. I think that’s an alarmingly bigoted way to look at other beings, but it’s a shorthand often used in our fictional stories.


As a writer of fantasy and sci-fi, I always try to question norms before I use them. Why must intelligent species be bipeds? Would a species reasonably end up looking like us, if they evolved in their own speculative world? As much as I like Star Trek, I don’t think it’s reasonable that the path to sentience always makes a creature look like a makeup-decorated human. So I made sure to think about physical form while developing the non-human people in my Stories of Aligare. And since my ideal fantasy works hand-in-hand with science, I basically asked myself why these fantasy beings would develop into what they currently are.




  • Ferrin are the most closely linked to their animal origins. They move like squirrels: switching between quadrupedal movement for running/climbing, and bipedal movement to free up their forepaws for delicate tasks. They have thumbs, if small and still-developing thumbs: they sometimes use their jaws to help hold and manipulate objects. (The other peoplekinds don’t put too fine a point on it.)
  • Korvi are dragons, and dragons can have as many limbs as they want because fantasy genre, that’s why.  But I looked mainly to birds when I was designing korvi, which is why they’re bipeds. I think the biggest design decision I made was using the classic lizard-like dragon tail as a third weight-bearing limb. Korvi are a bit top-heavy, so they walk on two legs but use their tail as a tripod leg while resting or leaning backward — somewhat like an Earth kangaroo would. They’re not very biologically realistic — with all those big, well-developed, metabolically expensive limbs — but that’s why korvi rely on their innate magic as a fuel source.
  • Aemets are a grab bag of insect and mammal traits, and they use a partial exoskeleton (their “shell”) in place of a mammalian spine. They might look humanoid at a cursory glance but if you X-rayed one, the story would be very different. They have two arms, two legs, and the vestigal traces of a second pair of arms buried in their torsos (like how Earth snakes have remnants of their ancestral leg joints). Aemets’ casting magic comes from the palms of their hands, so it seemed reasonable to me that they would use those limbs for dexterity, not for bearing body weight. Aemets are related to sylphs, which look much more bug-like, so I imagine that proto-aemets made some pretty dramatic evolutionary changes before arriving at the aemet characters I’m actually writing about. Maybe. Depending on how long it’s been since the gods created life long ago …

Long story short, an upright bipedal posture is one of the most significant parts of being a Homo sapiens. Anthropomorphic characters have human posture and body structure to make them more relatable — which is one thing when we’re talking about a humanoid tiger selling breakfast cereal. But in more meaning-laden fantasy and sci-fi, I think that human appearance is a tool to be used wisely. Two legs and a vertical spine don’t have to be directly related to intelligence. Fantasy races from magical worlds don’t have to be just humans with pointy ears. If we learn to understand living things who don’t physically resemble us, we’ve taken a big step in broadening our minds. That’s something I care a lot about.

2 Comments on “Human posture as a marker of anthropomorphism”

  1. […] Human posture as a marker of anthropomorphism […]

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