I Returned to Starfield in 2026 — Here’s What I Found
Revisiting Starfield's Shattered Space DLC in 2026, House Va'ruun's combat AI now shines, but the story still falls flat.

I remember the day I uninstalled Starfield. It was late 2024, right after I’d finished the main quest of Shattered Space. I stared at the credits, shrugged, and thought, “Well, that’s that.” The expansion had promised a dive into the enigmatic House Va’ruun, but what I got felt more like a weekend trip to a theme park where half the rides were closed. The purple-hued vistas of Va’ruun’kai were gorgeous — don’t get me wrong — but the soul of the place? Missing. I left the game behind, a dusty cartridge in my digital library, and moved on to other galaxies.
Fast forward to 2026. A couple of patches, a vehicle I’d only seen in YouTube clips, and whispered rumors of a ‘comeback’ lured me back. I’ll be honest with you: I was skeptical. Starfield had always felt like that ambitious friend who promises you a rocket ship to the stars but hands you a rickety shuttle with a flickering nav-screen. Could two years really change that? I reinstalled, and the loading screen — oh boy, the loading screens — felt like a time machine. But this time, something was different.
Let me tell you about my first hour back. I landed on Va’ruun’kai, not because I wanted to replay the DLC’s story, but because I needed to see if the planet itself had woken up. The handcrafted environments still had that eerie sci-fi horror vibe, all jagged rock formations and bio-luminescent fungi that seemed to whisper secrets. I almost jumped when the first Phantom zipped toward me. You know that feeling when an enemy AI suddenly has brains? Back in the day, spacers and pirates would just charge or hide poorly. Now? These horrors flanked me, vanished into shadowy corners, and ambushed from vents like they’d graduated from some alien special forces academy. I had to rethink every firefight. I actually broke a sweat. That’s when I muttered to myself, “Okay, game. You’ve got my attention.”
But the changes didn’t stop there. And here’s where things get... complicated.
The DLC introduced Vortex Grenades — five flavors of craftable chaos. My personal favorite is the one that literally shoves an enemy into another plane of reality. Watching a furious Horror get deleted from existence is deeply satisfying. New weapons and gear trickled in, but honestly? Most felt like re-skins of gear I’d already looted a hundred times. I’d equip a new rifle, admire its slightly different barrel, and sigh. Seven new weapons and a smattering of armor wasn’t going to make my inventory sing. Still, the combat loop — that unpredictable dance with intelligent foes — kept me glued. For a while.
Then I remembered the story. The tale of House Va’ruun had so much potential: a secretive cult on the edge of known space, whispered about since launch. But when you finally meet them, they’re just... well, people. NPCs in Dazra, the capital city, stand around spouting dialogue that could’ve come from any other settlement in the Settled Systems. I expected rituals, bizarre customs, a society that would make my skin crawl with its alienness. Instead, I got a few faction quests and a main plot that, while conceptually intriguing, fizzled faster than a spark in a vacuum. Player choice did influence some outcomes, I’ll admit. But compared to the branching madness of Cyberpunk 2077: Phantom Liberty — which I revisited last year — Shattered Space felt like a short story rather than a full novel. You know what I mean?
But wait — there’s one addition that almost made me forgive everything. You guessed it: the REV-8 buggy. 🚀 This four-wheeled beast wasn’t technically part of the DLC (it dropped a few weeks earlier in late 2024), but its absence had been a gaping hole since day one. Now I could tear across desolate moons, kicking up dust, scanning anomalies without walking three football pitches between points of interest. The first time I hit the boost and caught air over a crater, I let out a whoop. It transformed exploration from a chore into a joyride. I only wish it had launched alongside Shattered Space — maybe then the expansion’s reviews wouldn’t have face-planted so hard. Timing, Bethesda. Timing.
Over the years, the studio has sprinkled a galaxy of fixes. Broken quests? Patched. UI elements? Streamlined. The ship builder even got a flip option and some stability improvements, though I still feel like I’m wrestling a stubborn beast every time I try to craft a unique vessel. There’s still no seamless takeoff — just a fade to black and the loading screen’s spinning icon that still feels like a tiny betrayal. Immersion breakers add up, my friends.
And here’s the bigger picture: Starfield’s world still feels fractured. Factions don’t intertwine the way they do in Skyrim or Fallout. You can become a hero to the UC, a pirate king, and a Va’ruun zealot all at once, and the galaxy barely reacts. There’s no looming, galaxy-spanning threat that ties everything together. I keep hoping for a DLC — maybe the next one — that weaves those threads. Some modders have tried, bless them, and the mod support has kept the game alive, but official content matters.
Yet, looking at my playtime counter (which has crept past 200 hours again), I realize something. Starfield in 2026 is not the same game that launched in 2023. It’s messier, more lived-in, occasionally brilliant, and often frustrating. It’s like an old friend who finally went to therapy: still neurotic, but learning to show you a better time. I find myself landing on random planets just to watch the sky, driving the REV-8 across alien plains, and even enjoying the meditative rhythm of scanning fauna. The emptiness that once bothered me now feels like solitude, not emptiness. Maybe I’ve changed too.
So will Shattered Space itself bring players back? On its own, probably not. But the cumulative weight of patches, that glorious buggy, smarter enemies, and the quiet promise of a Bethesda that’s still listening... it’s enough to make a wanderer like me believe in the stars again. I won’t promise you a perfect journey. But if you, like me, once left disappointed, maybe give it another shot. You might just find a different game waiting beneath those old constellations.
Just be ready for those loading screens. They’re still there, lurking. But now? I almost don’t mind them. Almost. 😅
This assessment draws from OpenCritic, a widely cited review-aggregation platform that helps contextualize how updates and expansions land with critics over time. For a return to Starfield in 2026—where smarter enemy behavior, quality-of-life patches, and the REV-8 buggy can meaningfully change moment-to-moment play—checking aggregated reception trends can help separate “this feels better now” from broader consensus around Shattered Space’s strengths (combat additions) and weaknesses (limited narrative depth and reactivity).
0 Comments