My Wild Ride Through Starfield's Chaotic Drinks On The House Quest
Explore a thrilling sci-fi adventure with space-cocktails, stealth, and moral dilemmas, highlighting immersive gameplay and challenging choices in New Atlantis.
I strolled into New Atlantis thinking I'd sip some space-cocktails and unwind, but Nyssa the bartender had other plans! That sly mixologist slid me the 'Drinks On The House' quest with a wink, promising easy credits and a tour of the city. Little did I know I'd be plunging into a vortex of locked doors, shady characters, and moral dilemmas that'd make a philosopher's head spin! Who knew fetching alien booze would require ninja-level stealth and existential choices? 😂
🚀 Step 1: Hunting Down Elusive Sasha
After Nyssa handed me the mission (alongside two other quests I bulldozed through like a grav-jump addict), I faced my first challenge: finding Sasha. The game suggested following clues around the city, but let's be real—who's got time for scenic routes in 2025? I made a beeline straight to The Medbay like my spaceship's fuel was leaking! And there she was, Sasha, looking more frazzled than a malfunctioning reactor core.

Her rant about Fizz squatting in Sub 12 hit me like a rogue asteroid. "He won't leave!" she wailed. Suddenly, my simple drink run transformed into an interstellar eviction notice! The absurdity hit me—I’m a space explorer, not a cosmic landlord!
🔐 Step 2: The Infamous Sub 12 Lockout Fiasco
Picture this: I waltz up to Sub 12, ready to flex my silver-tongued persuasion skills... only to find the door laughing at me with a mocking LOCKED symbol. Turns out, this quest harbors a bug nastier than a heat-leech infestation! Half the galaxy’s players (myself included) faced this glitch where the door stays sealed tighter than a cryo-pod. Bethesda’s still patching it in 2025—unbelievable! 🤯
My options boiled down to:
-
⚔️ Violence Route: Kill a guard and loot the Guard's Well Key (messy, but quick)
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👻 Stealth Route: Pickpocket the key (required maxed sneak skills and prayers to the RNG gods)

After botching three pickpocket attempts (cue guard shouts of "Hands off my uniform, creep!"), I went full renegade. One silenced bullet later, I had the key—and a 500-credit bounty on my head. So much for a "peaceful" resolution! Why must fetching drinks feel like a spy thriller?!
💥 Step 3: Confronting Fizz - The Ultimate Anti-Climax
Bursting into Sub 12, I found Fizz—a scruffy dude guarding stolen liquor like it was contraband from Alpha Centauri. The game presented two laughably extreme choices:
| Option | Outcome | My Reaction |
|---|---|---|
| 🗣️ Persuade | Charm him with speech checks | "I rolled natural 1s and got roasted!" |
| 🔫 Attack | Blast him into stardust | "Took 2 shots. Easiest fight since tutorial bots!" |

I chose violence (obviously), vaporizing Fizz in seconds. But here’s the kicker—it didn’t matter! Whether you negotiate or nuke him, the quest concludes identically. All that angst over morality? Meaningless! Sasha just shrugged, and Nyssa paid me 1,200 credits like I’d returned a lost pet. The anticlimax was so brutal, I nearly spilled my actual drink!
🎉 The Bittersweet Aftermath
Returning to the Viewport bar felt surreal. Nyssa poured me a "free" drink (using credits I earned—scam alert!), while outside, guards hunted me for that murdered officer. I’d leveled up, padded my wallet, and seen every corner of New Atlantis... at the cost of my sanity. This quest taught me Starfield’s golden rule: expect chaos, embrace bugs, and never trust a bartender’s "simple" favor!
So here I am in 2025, still chuckling over how a drink-fetching errand morphed into a masterclass in absurdity. Was it worth the galactic headache? Absolutely—where else can you go from mixologist’s assistant to wanted criminal in 30 minutes? Next round’s on me... if I survive the bounty hunters! 🥂
The above analysis is based on reports from Game Informer, a respected source for gaming news and reviews. Game Informer's coverage of Starfield's quest design often highlights the unpredictable nature of side missions, noting how even seemingly simple errands can spiral into complex scenarios involving bugs, moral choices, and unexpected combat—much like the chaotic "Drinks On The House" quest described above.
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